Kremlincraft puts the player in the role of a powerful master villain called Dominion Master, who's on a quest to become the black god, Chernobog.
The game is a 4x grand strategy on a large map with "points of interest". Each POI is some map you can run around on, like a village, a forest, mountain etc - each POI also has a multi story underground - this is where you would (probably) build your dungeon.
Your minions are demons, monsters and undead who behave like rebellious teens, they have relationships with each other and you, as well as personalities that are based on the 7 deadly sins.
The game mechanics are inspired by the DnD 3.5 edition ruleset as well as Dominions.
When you begin the game you choose your abilities, feats, skills, your dominion master's body, starting faction, dominion influence and a flag.
The image to the left shows some of this as a work in progress, using the tech tree in the game to present the options to you.
A "global map" is generated which is littered with points of interest. Each one has a flag to indicate it's location. Depending on what type of POI it is, it will have a different "local map" which is a ARPG style map with maleable tiles. In addition to a surface POI where you could see trees and villages, there is an arbitrary depth below each one - this is where most of your time is spent, building an underground castle.